
“When you think kung fu, you think Crouching Tiger, Hidden Dragon,” Tarno tells Digital Trends. That’s thanks to two decisions on the part of Sloclap.įirst was the choice to have Sifu‘s main character practice pak mei, a specific form of kung fu that Tarno describes as “a style that focuses on speed, explosivity, and precision.”

While Sifu also partially markets itself as the video game version of a kung fu flick, its depiction of a martial artist in action is more akin to what I’ve seen in a dojo (I earned my black belt in Shotokan karate years ago). Bad guys would grunt and heave with “oofs” and “aghs” every time they were hit before being left on the ground, groaning. Those movies were loud, with actors exclaiming “hi-yah” or some other unrealistic stereotype every time they attacked.

MARTIAL ARTS ADVENTURE SIFU FULL
The name brings back memories of old, American kung fu movies, full of cheesy special effects and bad dubbing. Sifu stands out from a lot of other media that uses kung fu to market itself. In an interview with Digital Trends, Sloclap executive director Pierre Tarno and animation director Kevin Roger described the work that went into bringing Sifu‘s kung fu to life and how they made sure players would understand it. That’s thanks to how easy it is to see the character’s movements and to watch them hone their martial arts skills. From the game’s start, I felt that I knew it. I beat the game over the course of 30 hours, but was hooked immediately. But developer Sloclap doesn’t have a lifetime for players to know kung fu.

This leads to the game’s central question: “Is one life enough to master kung fu?” For what it’s worth, I’ve beaten the game and, yes, it is.
